Character built using the Mutants and Masterminds 3rd Edition RPG
Power Level 10, 150 pp
Inspiration: Doctor Strange, Captain America, Thor
STR 0, STA 3, AGL 1, DEX 0, FGT 4, INT 3, AWE 6, PRE 1
ADVANTAGES Accurate Attack, Assessment, Defensive Roll 3, Eidetic Memory, Evasion 2, Languages 3, Power Attack, Trance, Uncanny Dodge
LANGUAGES English, German (Yiddish, Native), Hebrew, Latin, Russian
SKILLS Expertise: Magic 10 (+13), Insight 8 (+14), Perception 4 (+10), Persuasion 8 (+9), Ranged Combat: Fate Mastery 8 (+8), Treatment 4 (+7)
Awoken Norn: Immunity 1 (Aging); Eyes of the Norn: Senses 2 (Awareness: Visual: Magic, Extended: Magic Awareness 1: x10)
Fate Mastery (Array):
- "Bind Fate": Affliction 12 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 22; Affects Insubstantial 2: full rank, Extra Condition; Limited Degree)
- "Cleanse Fate": Nullify 8 (Counters: Magic, DC 18; Broad, Simultaneous)
- "Fate Sight": Senses 24 (Counters All Concealment: All Visual, Counters Illusion: All Visual, Penetrates Concealment: All Visual, Postcognition, Precognition, Radius (Type): All Visual, Rapid: All Visual 2, Time Sense)
- "Fate Weaving": Create 8 (Volume: 250 cft., DC 18; Affects Insubstantial 2: full rank, Impervious)
- "Fate's Command": (Communication: Mental Area Communication 2 (Sense Type: Mystical Telepathy; Area, Selective, Subtle 2: undetectable), Comprehend: Comprehend 5 (Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium))
- "Fate's Sanctuary": Progressive Perception Area Affliction 8 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Affects Insubstantial 2: full rank, Perception Area: DC 18 - Visual, Progressive; Limited: Holding at Bay only.)
- "Mystical Blast": Damage 12 (DC 27; Affects Insubstantial 2: full rank, Increased Range: ranged, Notes: (golden red light blast))
- "Shroud of Empathy": Deflect 10 (Reflect; Diminished Range 2)
- "Shroud of Fate": Enhanced Trait 18 (Traits: Dodge +8 (+14), Parry +8 (+14), Advantages: Evasion 2)
"Bind Fate": Affliction 12, +4 (DC Will 22)
"Cleanse Fate": Nullify 8, +8 (DC Will 18)
"Fate's Sanctuary": Progressive Perception Area Affliction 8 (DC Will 18)
"Mystical Blast": Damage 12, +8 (DC 27)
Grab, +4 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +4 (DC 15)
Dodge 14/6, Parry 14/6, Fortitude 6, Toughness 6/3, Will 12
- Enemy: Siegward is well known by Nazi loyalists, who have plotted for his demise and the control of his power since their fall 1943.
- Motivation: Responsibility: Siegward ability to manipulate and watch over the fate of others is a heavy burden, a burden he strives to use for the greater good of all.
- Power Loss: Siegward is able to manipulate the fabric of fate as he can through the focus of his glowing red eyes. Blinding or otherwise limiting Siegward's sight also supresses his ability to use his Fate Mastery.
- Prejudice: Siegward is all too often alienated due to his unique faith and for having been cast into an ageless immortality while still in his younger teens.
Abilities 36 + Powers 65 + Advantages 12 + Skills 21 (42 ranks) + Defenses 16 = 150
Character statistic block built using Hero Lab for Mutants & Masterminds, 3rd Edition.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
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