|Among my favorite world settings of all time,|
my ultimate goal is to help enhance it, rather than replace it.
In fact, I only want to nurture the growth of such franchises, and hopefully provide a campaign dream come true for local gamers across the world, if not the world-wide web. This week, I'll explain why I have been so silent, and what I have been doing to try to make this as friendly for everybody as I can while still providing the tools I need to make this work.
GURPS LicencingGURPS on the other hand isn't as open, but instead allows players, such as myself, to create gaming aids as long as the aid in question does not make money, is distributed without copying game mechanics from the book, and provides referencing back to their product pages and website the first time any such product is brought up. It is, after all, their intellectual property, or in the terms of the OGL the Product Identity. All of this is outlined in their Online Policy (which was rather hard to find).
As someone who would eventually love to put together a product line of my own using a combination of both Public Domain and Private Intellectual properties, this turned into quite the project just learning the terminology and how it all works. It also helped me in understanding what parts could have been used in my player aide and what could not. So as I put together this world Translation (note: I did not say conversion here, more on that next) I needed to consider that Eberron is in fact a Product Identity and I needed to provide details relating to this fact, and doing so without conflicting with the legal identity of GURPS.
Translation, not ConversionWhich comes down to the fact that d20 and GURPS are totally different beasts. In order for me to accomplish this glorious task of making an Eberron inspired setting, I had to really think about what really made the game fun and how GURPS could use it's adaptable Realistic to Cinematic scale to mimic that style.
In the end though, a full on conversion is impossible due to how drastically different the systems are. Instead, I will translate the emotion and feel of the setting as best I can and provide my own twists on how I feel such a game in a world of Pulp-Fiction Fantasy Intrigue and Action should play. This will of course mean a lot of focus on the Cinematic side of things, and providing rules that allow for managing the "Death Spiral of Doom" or at least provide rules to help diminish it without much thought on the players side.
Final ThoughtsThis has been quite the resolution I have put forth this year and I'll be eager to finally get it done. It has already been half a year and I am well on my way to getting it done. And when it is I hope people everywhere will enjoy every piece of it. In the meantime, I'll be attempting to polish off what I can on the theory-crafting side, so I can share it to those who can put it on the play-testing side. As always, if people have any thoughts on their own personal experiences of mixing licensed systems like this and have tips on what to look out for please feel free to impart your wisdom. If you are reading this and simply are interested in seeing what I have to work with and provide constructive feedback, also let me know!
Till then, I hope everyone's Independence Day in the US was an amazing one!