Sunday, February 03, 2013

[SuperSunday] Danger Report: Trollsta

Two weeks ago, I shared with you all Guyson, the Capoeira Martial Artist . You know at that point that he had a brother he was hoping to save from an evil plot... though sadly had yet to find a way to.

Now, I share with you the story behind Trollsta and how he became what he is today. Injected with the experimental Troll Serum, Trollsta now is a man of two minds... one of demonic rage, and one desperately trying to find a cure...

 
Inspired by Blanka from Street Fighter, Trollsta brings plenty to a fight!

A bit of Background

Mike was originally the sparring partner to Guyson, a young man who Specialized in a combination of Karate and Street Brawling. When their "owners" decided that they could make more money off of the two brothers by having them fight each other, they refused. And without hesitation, their owners trapped the two apart, and forcefully injected Mike with a high dosage of the experimental Troll Serum.

The resulting change forced Guyson to have to fight defensively the whole time, though even the now changed Trollsta was too much of a match for Guyson and after defeating his own brother, Trollsta's rage ran off, destroying as many things as it could along the way before mysteriously disappearing.

Guyson has been trying to find him ever since, training as best he can in order to help stop his brother, and hopefully find the help he needs to cure his brother along the way...

Behind the Serum

Mike and Trollsta are in two entities that struggle constantly for dominance. The Troll Serum that was used to force the once Mike and Guyson into a fight against their will was in fact a mystical alchemical agent that infuses it's victim with demonic energy, enhancing their physical bodies and making their minds extremely unstable, and to a point, primitive.

In Mike's case, he was given a much more higher dosage initially, one that would have normally killed any other man. Instead, the demonic chemical awakened Mike's inner demons amplifying them into what is now Trollsta. Going into Troll form causes a massive amount of strain on Mike's body, and he is now moving from place to place, hoping to find a cure.
Unfortunately, anything that angers him weakens his resolve, triggering his inner demons to surface. The resulting change often ends with the destruction of whatever cure he was looking for and causing harm to anything, or anyone, that happened to be in his way.

Conflicted with finding an answer and trying to keep his anger and unstable mind in check, Mike now stays as far away from civilization as often as he can until angered or until desperate enough to find a cure.
Baron Samedi (a popular Villain in Freedom City), a God in Physical Form who is determined to help amplify the dark nature in all man, insures that Mike isn't gone for too long, often times sending minions or even his strongest Officers to anger him. The reasons behind this are still yet unknown, though considering how much destruction Trollsta causes it is no doubt that the God has more than simple distractions in mind for the poor man...


For those looking to enjoy a good fight, feel free to toss in Trollsta to cause a decent enough of  a challenge for a group of Power Level 10 Heroes. At Power Level 13, Trollsta was built to handle a number of Heroes at a time, causing plenty of destructive complications for the heroes along the way. Additionally, finding a means of calming him down will typically do better than attacking him directly.

Trollsta will typically target what he feels to be the weakest target first, and if something angers him, will focus on that target exclusively until some other target angers him. Although mildly on the angry side, Trollsta can take hits well enough, recovering from most attacks every round. Players will have to think as a team to keep him from unleashing his "Raging Smash!" if things get too overwhelming for him.

Trollsta - PL 13

Ability Scores

Strength 8, Stamina 6, Agility 6, Dexterity 4, Fighting 15, Intellect -2, Awareness 6, Presence 0

Advantages

Agile Feint, All-out Attack, Daze (Intimidation), Defensive Roll 4, Diehard, Evasion, Great Endurance, Improved Critical 2: Focused Rage, Improved Grab, Improved Initiative 2, Improved Smash, Move-by Action, Power Attack, Startle, Takedown, Uncanny Dodge

Skills

Acrobatics 8 (+14), Athletics 8 (+16), Expertise: Survival 8 (+6), Insight 8 (+14), Intimidation 14 (+16), Perception 8 (+14)

Powers

Rage Resistance: Immunity 10 (Emotion Effects, Fatigue Effects; Limited - Half Effect)
Savage Senses: Senses 6 (Acute: Smell, Danger Sense: Hearing, Infravision, Tracking: Smell 2: full speed, Ultra-hearing)
Serum Regeneration: Regeneration 10 (Every 1 round)
Trollsta Form (Activation: Standard Action, triggered when angered)
. . Deadly Force: Strength-based Damage 2 (DC 25, Advantages: Improved Critical 2; Penetrating 10, Triggered: 2 uses - Once Bruised in Melee)
. . . . "Raging Smash!": Strength-based Burst Area Damage 4 (Alternate; DC 27; Burst Area 3: 120 feet radius sphere [8 extra ranks]; Activation: move action, Distracting [8 extra ranks], Limited: Ground Targeted Only [8 extra ranks])
. . Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size category)
. . Leaping: Leaping 6 (Leap 500 feet at 120 miles/hour)
. . Movement: Movement 2 (Wall-crawling 2: full speed)
. . Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)

Offense

Initiative +14
Deadly Force: Strength-based Damage 2, +15 (DC 25)
Grab, +15 (DC Spec 18)
Raging Smash!: Strength-based Burst Area Damage 4 (DC 27)
Throw, +4 (DC 23)
Unarmed, +15 (DC 23)

Complications

Accident: Trollsta's rage knows no limits, and with is massive bulk and strength can easily level anything that stands in his way.
Addiction: Trollsta, after having been exposed to the Troll Serum, now seeks out the cure at all costs.
Temper: It is very easy to anger Trollsta to get him away from his intended target, though doing so tempts facing his wrath and destruction.

Defense

Dodge 12, Parry 15, Fortitude 10, Toughness 10/6, Will 14

Power Points

Abilities 70 + Powers 56 + Advantages 19 + Skills 27 (54 ranks) + Defenses 22 = 194