Sunday, January 27, 2013

[SuperSunday] Enter: The Gemini Twins!

Boy, this last three days have been fairly crazy. Came home to realize that my internet was not working, and although I could arguably post from my phone, it just doesn't do posts like this any justice.

Without any further delay, I bring you two characters for the price of one: The Gemini Twins. Consider them your sisterly duet of speedsters who work in tandem to create cosmic effects! Enjoy!



Background and History

Real Names: Unknown
Occupation: Former Trained Soldier, Unemployed
Base: Freedom City

 

Personality:

Given her history as an escaped trained weapon, the twins understand the worth of a family and friends as well as the enjoyment of freedom. Now the two fight to forge friendships as well as to protect themselves from the evil forces that wish to use their other half against the other.

 

Personality (Eve):

Eve is a very cautious young woman who who has learned how to read people over the years. Between the two, Eve is the most cautious though once someone has gained her trust, she becomes a very pleasant and loyal person to be around.

 

Personality (Psyche):

Psyche has a very trusting and naive mindset, putting her faith in people who she feels she can trust, even in the slightest amount. Once she has found that her sister can trust those she helps fight for, she becomes a very loyal and pleasant companion to have around. In addition to this, Psyche is very impatient and curious, often times putting her at ends with her patient and cautious sister.

 

Powers and Abilities:

The Cosmic Twins are able to amplify their powers when they are actively close to each other. As long as they are close to each other, they are capable of moving at insanely fast speeds, regenerate even the worst of wounds over a short period of time.

Their combat training has also allowed them the ability to act as a single person, using a combination of feints and cosmic combo moves to devastating effect, and using athletic training to push their speeds to mind-numbing levels.

Add in the fact that both of them work as a team and they work to help motivate and protect those they fight with.

 

History:

The Cosmic twins were very potent speedsters as far as they can remember. Capable of learning to walk and move at a very early age, the two children were immediately moved to a facility for "gifted humans" where they were trained to become superhuman soldiers.

Over the course of time, Eve and Psyche had learned to rely on each other despite the fact that the military compound knew how to limit their powers by keeping them separated.

When there was an attack by Fallout that allowed them to escape the compound, but not until the two of them reached their full potential. It didn't take much more time before the two were able to out-think their opponent and allow many of their fellow children to escape and get to safe locations.

Using the Cosmic Twins as a pair of Villains:

The Gemini Twins were completely brainwashed over their lifespan, and became a completely devoted to their missions, as it was the only thing they both know.

The two now work for the evil forces, sometimes acting as a distraction or being hired to acquire intel or specific artifacts in very short order. They live for the Mission, and will do whatever it takes to insure success.

 

The Gemini Twins (Eve)

 

Statistics

PL 10 (150pp)
Native Language: English

Ability Scores

Strength 1, Stamina 1, Agility 4, Dexterity 4, Fighting 4, Intellect 2, Awareness 2, Presence 1

Advantages

Assessment, Defensive Roll 2, Improved Initiative 2, Leadership, Move-by Action, Set-up, Teamwork

Skills

Acrobatics 6 (+10), Athletics 4 (+5), Deception 4 (+5), Insight 8 (+10), Perception 4 (+6), Persuasion 6 (+7)

Powers


Cosmic Combo Array
. . Cosmic Finish: Strength-based Damage 5 (DC 21; Accurate 2: +4, Penetrating 5, Secondary Effect; Limited: Requires successful Cosmic Flurry (From Twin or self))
. . Cosmic Flurry: Damage 3 (DC 18; Accurate 4: +8, Multiattack, Selective)
Cosmic Defense: Enhanced Trait 20 (Traits: Dodge +8 (+12), Parry +8 (+12), Advantages: Defensive Roll 2, Improved Initiative 2)
Cosmic Twin Speed
. . Immunity: Immunity 1 (Poison)
. . Quickness: Quickness 6 (Perform routine tasks in -6 time ranks; Limited: Must have been within 30ft of twin within past hour [3 ranks only])
. . Regeneration: Regeneration 5 (Every 2 rounds; Persistent; Limited: Must have be within 30ft of Twin within past hour)
. . Speed: Speed 12 (Speed: 8000 miles/hour, 16 miles/round; Fades [6 ranks only], Notes: Returns at a rate of 1 per 10 minutes, or once a round while within 30ft of her sister. If not close to her sister starting after an hour, it does not regenerate!)
Younger Twin: Summon 8 (Heroic, Innate, Mental Link; Feedback, Permanent)


Offense

Initiative +12
Cosmic Finish: Strength-based Damage 5, +8 (DC 21)
Cosmic Flurry: Damage 3, +12 (DC 18)
Grab, +4 (DC Spec 11)
Throw, +4 (DC 16)
Unarmed, +4 (DC 16)


Complications

Motivation (Recognition): Eve and Psyche now fight in the hopes of gaining reckognition that they have missed from having a family in their youth.
Quirk: Eve will always try to think out and assess a situation before moving in for an attack, often causing a complication with impulsive sister Psyche.
Relationship: Given the twin's weaknes, Eve and Psyche do what they can to take care of and watch out over each other and what family they have acquired.
Weakness: If after 24 hours Eve or Psyche are away from themselves, they face a Rank 10 progressive Affliction (Impared, Disabled, Transformed (no powers)) every hour. Moving within 30ft of their twin instantly allows recovery.

Secret: Although many people (Even her own sister, she thinks) do not realize it, though Eve is a homosexual woman. She fears the judgement of her own sister and those few he knows.

Defense

Dodge 12/4, Parry 12/4, Fortitude 6, Toughness 3/1, Will 9

Power Points

Abilities 38 + Powers 79 + Advantages 5 + Skills 16 (32 ranks) + Defenses 12 = 150


The Gemini Twins (Psyche)


Statistics

PL 10
Native Language: English

Ability Scores

Strength 0, Stamina 1, Agility 4, Dexterity 4, Fighting 4, Intellect 0, Awareness 2, Presence 2

Advantages

Attractive, Defensive Roll 2, Improved Critical 2: Cosmic Finish: Cumulative Affliction 8, Improved Initiative 2, Move-by Action, Set-up, Taunt, Teamwork

Skills

Acrobatics 4 (+8), Athletics 6 (+6), Deception 10 (+12), Insight 4 (+6), Perception 4 (+6), Persuasion 6 (+8)

Powers

Cosmic Combo Array
. . Cosmic Finish: Cumulative Affliction 8 (1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Fortitude, DC 18, Advantages: Improved Critical 2; Accurate 2: +4, Cumulative, Extra Condition, Incurable; Limited: Requires successful Cosmic Flurry (From Twin or self), Limited Degree)
. . Cosmic Flurry: Damage 3 (DC 18; Accurate 4: +8, Multiattack, Selective)
Cosmic Twin Speed
. . Immunity: Immunity 1 (Poison)
. . Quickness: Quickness 6 (Perform routine tasks in -6 time ranks; Limited: Must have been within 30ft of twin within past hour. [3 ranks only])
. . Regeneration: Regeneration 5 (Every 2 rounds; Persistent; Limited: Must have been within 30ft of twin within past hour.)
. . Speed: Speed 12 (Speed: 8000 miles/hour, 16 miles/round; Fades [6 ranks only], Notes: Returns at a rate of 1 per 10 minutes, or once a round while within 30ft of her sister. If not close to her sister starting after an hour, it does not regenerate!)
Enhanced Trait: Enhanced Trait 20 (Traits: Dodge +8 (+12), Parry +8 (+12), Advantages: Defensive Roll 2, Improved Initiative 2)


Offense

Initiative +12
Cosmic Finish: Cumulative Affliction 8, +8 (DC Fort 18)
Cosmic Flurry: Damage 3, +12 (DC 18)
Grab, +4 (DC Spec 10)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)


Complications

Motivation (Recognition): Eve and Psyche now fight in the hopes of gaining reckognition that they have missed from having a family in their youth.
Quirk: Psyche is very impulsive, often times coming in conflict with her sister's patient nature.
Relationship: Given the twin's weaknes, Eve and Psyche do what they can to take care of and watch out over each other and what family they have acquired.
Weakness: If after 24 hours Eve or Psyche are away from themselves, they face a Rank 10 progressive Affliction (Impared, Disabled, Transformed (no powers)) every hour. Moving within 30ft of their twin instantly allows recovery.

Secret: Despite what her sister may think, Psyche is trying to find ways to allow her sister to come out of the closet without harm. Though knowing even her best intentions can cause complications of their own!

Defense

Dodge 12/4, Parry 12/4, Fortitude 6, Toughness 3/1, Will 8

Power Points

Abilities 34 + Powers 53 + Advantages 5 + Skills 17 (34 ranks) + Defenses 11 = 120

Final Notes

At this point in the creation process, I have images in my head on how some of these characters would look. Though, as always, I have yet to find my knack for art or how to truly express things to the audience. At this time, the only thing I can say is that both of these women have Black Hair, Pearl Eyes, and outfits that are silver and black that allow for ease of movement over high speeds.

Eve will typically wear her hair shorter, cut close to her head saying it helps her stay frictionless. Her sister on the other hand typically grows her hair longer and ties it back into a ponytail, believing that her cosmic powers allow her hair to not cause problems.

As always, critique and comments are welcome. I really enjoyed this take on a speedster, as it is a character archetype that I don't typically use. The two together have Power Level 10 abilities, though their actual power level is limited to Power Level 8 each (with no single attack/effect Trade-Off of 8).

Their ability to stay REALLY fast while they are together and not as well apart was something I haven't tried before, and I wanted to try to have two characters that acted as a single unit, allowing for combo attacks and relatively cheaper abilities that require the other to be present.