It has been a LONG time since I last delved into the blog universe. I seem to do this quite a bit. I have been trolling mostly on other forums as I try to get my life together, and as it would so happen, despite having faced Unemployment on my girlfriends part, and having to move YET AGAIN, I have finally settled back down into Fort Wayne, Indiana. Within a week of getting here, I excitedly got back in touch with my friends.
I couldn't have been happier, as it would so happen, as they are all interested in giving a game I have had brewing up for some time. No, this won't be Valanas like many would expect. Instead, I decided to go a bit outside of my norm and try something new...
Valanas, the more I worked on it, the more it evolved into something that it wasn't, and the more overly complex it got. So now I'm trying to get it back to its roots and trying to simplify it a bit. I have some time to improve on the setting, and if anything I need to kind of focus on what I really want to accomplish with the setting to really take it places.
Instead, this new setting will be based around a concept I read in a the Mecha and Manga book from Green Ronin. Valanas was originally intended for a Manga like game, but it was, at it's core, a very straightforward fantasy game. So this time around, I put together a twist on the Shards: Unsung Destiny setting found towards the very back of the book.
In the game I'll be running, the players will find themselves in a world filled with a mysterious disease that seems to turn a select few into mindless cannibalistic zombies with enhanced strength and speed as well as a collection of mysterious spiritual entities. Each of the players have the ability to detect the presence of them, and have acquired unique abilities of their own after having been exposed to this mysterious disease.
The setting is based on an island refuge, where survivors from a powerful cataclysm have established a city around what remains of one of the few power plants ran by the mysterious ENITech, a company that seemed to have been able to manufacture power from a near limitless power source. This corporation runs pretty much everything, but funds military operations for the people of the island.
The players belong to a branch of the military in order to help prevent the spread of the disease. It is believed that with their ability to detect those infected that they might be able to turn the tide in their favor. Though, as the players will soon find out, there is definitely more going on than meets the eye.
I am rather excited about this game, and so far the first session has gone fairly well. The only hiccup has been some misunderstanding of the rules, and everyone not being entirely too comfortable with their character sheets yet. In due time the players will get the chance to face their first heroic decisions, and have to live with the consequences of their choices. Good times to be had all around!